WebTo read an axis use Input.GetAxis with one of the following default axes: "Horizontal" and "Vertical" are mapped to joystick, A, W, S, D and the arrow keys. "Mouse X" and "Mouse … Web24 nov. 2024 · Here is some of the code I am using to track the Vive Tracker input events: Code (CSharp): UnityEngine.InputSystem.InputSystem.onEvent += OnTrackerInputEvent; public void OnTrackerInputEvent ( UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, UnityEngine.InputSystem.InputDevice device) {. // only track state events.
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